PHENOMENAL FEATS OF DIVING DARING (HIGH DIVING)

If you don't want to be flat and miss the water with a splat just keep the
autofire on all the way down. Just push in the direction you want and
Fiendish Fred won't bother you with his fan at all. Use the overhead
picture in the bottom left hand corner and just keep the cross in the
middle. Then you just do the same for all four boards you jump from and
Freddy won't make a bit of difference to your score (if you want a good
score, land in the water and keep moving from left to right as fast as
possible).

GENUINE JUGGLING GENIUS (JUGGLING)

If on the first level you don't drop anything then Fiendish Freddy won't
lob your death warrant to you in a shape of a bomb or a nuclear missile. If
you drop something and a bomb comes on just push up and fire and Fiendish
Freddy will be shaken. On the next round a baby will join in the fun as it
needs to be juggles alongside the balls, all you need to do is get it in
the pram. Drop five items and you will have a very sore neck.

BREATHTAKING BRAVADO FROM HAZARDOUS HEIGHTS (TRAPEZE)

Looks easy but it can be very hard if you make a bodge of it early on in
the swing. If you want to keep going swing left to right all the time. Be
quick otherwise Fiendish will snip you to your doom.

Leave the swing an extra turn if you're not sure but don't chicken out too
many times as time is against you. Leave the swing for about four seconds
before you let go at the beginning. Hoops are no problem: just wait until
you see the rope on the other side and then just pretend they weren't
there. Make sure you are swinging upwards when you press fire to let go
otherwise you die.

TENSE TRAVEL TECHNIQUES ON TIGHTROPE (TIGHTROPE WALKING)

Make sure you're moving fast otherwise a cannon will make mincemeat out of
you. On the second level start moving out as soon as the screen appears. If
you don't, Freddy will punch you out of the tent, he's that quick! You need
to press fire once in the second level to block the razor blade he throws
at you. In the last level you must need to move across as normal and press
fire when Fiendish Freddy uses the razor blades again. Timing is all
important on the third level. Look at the top left-hand corner and use that
view to guide you.

DEADLY AND DANGEROUS DAGGERS OF DEATH (KNIFE THROWING)

Picture the circle as a clock with an hour hand only, as soon as you see
the screen, just move to the outside of the circle and press fire when the
balloons reach the nine til half past nine position. The knife should hit
the balloon at the six o'clock position. The rest is easy, just do that and
you will complete the level easily.

COMBUSTIBLE CANNONS OF COLOSSAL COURAGE (HUMAN CANNON BALL)

For the Human Cannon Ball event all you have to do is count how many
handfuls your curvy assistant puts into the cannon, look it up on the
diagram and move the platform (the crash mat) along to the relevant
position and press fire.

Then all you have to do is leave the number of moves the diagram tells you
to (how many positions the cannon has to fall through) and then press fire
to send your Human Cannon Ball on his way.

/--------------------------------------------------------\
| 1 Hand Full  | * |   |   |   |   |   |   |   | Leave 3 |
|--------------|---|---|---|---|---|---|---|---|---------|
| 2 Hand Fulls |   | * |   |   |   |   |   |   | Leave 3 |
|--------------|---|---|---|---|---|---|---|---|---------|
| 3 Hand Fulls |   |   | * |   |   |   |   |   | Leave 3 |
|--------------|---|---|---|---|---|---|---|---|---------|
| 4 Hand Fulls |   |   |   |   *   |   |   |   | Leave 4 |
|--------------|---|---|---|---|---|---|---|---|---------|
| 5 Hand Fulls |   |   |   | * |   |   |   |   | Leave 5 |
|--------------------------------------------------------|
| * - Crash Mat              ^                           |
|                          Start                         |
\--------------------------------------------------------/
